Impressions

Kutzil, archétype de Malamet - Les cavernes oubliées d'Ixalan

  • Toutes les impressions
  • Kutzil, archétype de Malamet - Les cavernes oubliées d'Ixalan (Peu commune) Kutzil, archétype de Malamet - Les cavernes oubliées d'Ixalan (Peu commune)

Informations

Impression française

  • Kutzil, archétype de Malamet
  • Créature légendaire : chat et guerrier
  • Vos adversaires ne peuvent pas lancer de sorts pendant votre tour.
    À chaque fois qu'au moins une créature avec une force supérieure à sa force de base que vous contrôlez inflige des blessures de combat à un joueur, piochez une carte.
  • 3/3

Impression anglaise

  • Kutzil, Malamet Exemplar
  • Legendary Creature — Cat Warrior
  • Your opponents can't cast spells during your turn.
    Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
  • 3/3

Oracle

  • Kutzil, Malamet Exemplar
  • Legendary Creature — Cat Warrior
  • Your opponents can't cast spells during your turn.
    Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
  • 3/3

Règles

  • Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness. [0000-00-00]
  • If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness. [0000-00-00]
  • Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness. Such a creature will have power greater than its base power if the ability is raising its power above 0. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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