Impressions

Sméagol, guide serviable - Le Seigneur des Anneaux : chroniques de la Terre du Milieu

  • Toutes les impressions
  • Sméagol, guide serviable - Le Seigneur des Anneaux : chroniques de la Terre du Milieu (Rare) Sméagol, guide serviable - Le Seigneur des Anneaux : chroniques de la Terre du Milieu (Rare)

Informations

Impression française

  • Sméagol, guide serviable
  • Créature légendaire : halfelin et horreur
  • Au début de votre étape de fin, si une créature est morte sous votre contrôle ce tour-ci, l'Anneau vous tente.
    À chaque fois que l'Anneau vous tente, un adversaire ciblé révèle les cartes du dessus de sa bibliothèque jusqu'à ce qu'il révèle une carte de terrain. Mettez cette carte sur le champ de bataille engagée sous votre contrôle et le reste dans son cimetière.
  • 4/2

Impression anglaise

  • Sméagol, Helpful Guide
  • Legendary Creature — Halfling Horror
  • At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
    Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
  • 4/2

Oracle

  • Sméagol, Helpful Guide
  • Legendary Creature — Halfling Horror
  • At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
    Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
  • 4/2

Règles

  • Sméagol, Helpful Guide doesn't need to have been on the battlefield when the creature died. For example, if a creature dies under your control during combat on your turn and you cast Sméagol, Helpful Guide during your second main phase, its first ability will trigger at the beginning of your end step. [0000-00-00]
  • Sméagol, Helpful Guide's first ability will trigger only once during your end step, no matter how many creatures died under your control this turn. However, if no creatures have died under your control so far this turn as your end step begins, the ability won't trigger at all. It's not possible to cause a creature to die under your control during the end step in time to have the ability trigger. [0000-00-00]
  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer. [0000-00-00]
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger. [0000-00-00]
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer. [0000-00-00]
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game. [0000-00-00]
  • Each time the Ring tempts you, you must choose a creature if you control one. [0000-00-00]
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time. [0000-00-00]
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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