Impressions

Incendiez la tour ! - Les friches d'Eldraine

  • Toutes les impressions
  • Incendiez la tour ! - Les friches d'Eldraine (Commune) Incendiez la tour ! - Les friches d'Eldraine (Commune)

Informations

Impression française

  • Incendiez la tour !
  • Éphémère
  • Négociation
    Incendiez la tour  inflige 2 blessures à une cible, créature ou planeswalker. Si ce sort a été négocié, à la place il inflige 3 blessures à ce permanent et vous appliquez regard 1.
    Si un permanent ayant subi des blessures d'Incendiez la tour  devait mourir ce tour-ci, exilez-le à la place.

Impression anglaise

  • Torch the Tower
  • Instant
  • Bargain
    Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
    If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.

Oracle

  • Torch the Tower
  • Instant
  • Bargain
    Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
    If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.

Règles

  • Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty. [0000-00-00]
  • Bargain means “As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token.” [0000-00-00]
  • Bargain represents an optional additional cost. A spell cast with that additional cost paid is “bargained.” [0000-00-00]
  • You may sacrifice only one artifact, enchantment, or token to pay a spell’s bargain cost. [0000-00-00]
  • If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t bargained, even if the original was. [0000-00-00]
  • Some instant and sorcery spells require additional targets if they’re bargained. You ignore those targeting requirements if those spells aren’t bargained, and you can’t bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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