Impressions

Uchbenbak, the Great Mistake - The Lost Caverns of Ixalan

  • Toutes les impressions
  • Uchbenbak, the Great Mistake - The Lost Caverns of Ixalan (Peu commune) Uchbenbak, the Great Mistake - The Lost Caverns of Ixalan (Peu commune)

Informations

Impression anglaise

  • Uchbenbak, the Great Mistake
  • Legendary Creature — Skeleton Horror
  • Vigilance, menace
    Descend 8 — 4ub: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery.
  • 6/4

Impression française

  • Uchbenbak, la Grande erreur
  • Créature légendaire : squelette et horreur
  • Vigilance, menace
    Descente 8 — 4ub : Renvoyez Uchbenbak, la Grande erreur sur le champ de bataille depuis votre cimetière avec un marqueur « fatalité » sur lui. N'activez que s'il y a au moins huit cartes de permanent dans votre cimetière et que lorsque vous pourriez lancer un rituel.
  • 6/4

Oracle

  • Uchbenbak, the Great Mistake
  • Legendary Creature — Skeleton Horror
  • Vigilance, menace
    Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery.
  • 6/4

Règles

  • Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard. [0000-00-00]
  • Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen. [0000-00-00]
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead. [0000-00-00]
  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. [0000-00-00]
  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. [0000-00-00]
  • Multiple finality counters on a single permanent are redundant. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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