Whenever a player plays a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
Whenever a player casts a white spell, you may gain 1 life.
The ability triggers whenever any player, not just you, casts a white spell. [2009-10-01]
If a player casts a white spell, Angel's Feather's ability triggers and is put on the stack on top of that spell. Angel's Feather's ability will resolve (causing you to gain 1 life) before the spell does. [2009-10-01]
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