Le Campement guitûk arrive en jeu engagé. : Ajoutez à votre réserve.
: Le Campement guitûk devient une créature 2/1 rouge Guerrier avec l'initiative jusqu'à la fin du tour. C'est toujours un terrain. (Il inflige des blessures de combat avant les créatures sans l'initiative.)
Ghitu Encampment comes into play tapped.
: Add to your mana pool.
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Oracle
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Rulings
A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of his or her most recent turn. [2008-08-01]
The layering rules have changed. Now if you animate a land and it's power and toughness are lowered by Mutilate or a similar effect, reactivating the land's ability won't reset the values. This is because you apply all effects that set power and tougness to specific values before you apply any that modify power and toughness, regardless of the order in which the effects resolve. [2009-10-01]
Quotation
NM/MT :
0,20 €
Foil :
-0,10 €
Albums
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