Impressions

Informations

Impression française

  • Embusqueur de la meute nocturne
  • Créature : loup
  • Flash
    Les autres loups et loups-garous que vous contrôlez gagnent +1/+1.
    Au début de votre étape de fin, si vous n'avez pas lancé de sort ce tour-ci, créez un jeton de créature 2/2 verte Loup.
  • À chef puissant, meute croissante.
  • 4/4

Impression anglaise

  • Nightpack Ambusher
  • Creature — Wolf
  • Flash
    Other Wolves and Werewolves you control get +1/+1.
    At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
  • A strong leader means a growing pack.
  • 4/4

Oracle

  • Nightpack Ambusher
  • Creature — Wolf
  • Flash
    Other Wolves and Werewolves you control get +1/+1.
    At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
  • 4/4

Règles

  • A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability. [0000-00-00]
  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn. [0000-00-00]
  • Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn. [0000-00-00]
  • If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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