Flash Enchanter : créature La créature enchantée gagne -2/-0 et perd toutes ses capacités. (Subir une mutation ne donnera pas de nouvelles capacités à la créature. Elle peut acquérir des capacités par d'autres manières.)
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities.
If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability. [0000-00-00]
If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on. [0000-00-00]
Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature. [0000-00-00]
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