Impressions

Machinations de Gonti - La révolte éthérique

Informations

Impression française

  • Machinations de Gonti
  • Enchantement
  • À chaque fois que vous perdez des points de vie pour la première fois à chaque tour, vous gagnez e. (Vous gagnez un marqueur « énergie ». Les blessures provoquent la perte de points de vie.)
    Payez ee, sacrifiez les Machinations de Gonti : Chaque adversaire perd 3 points de vie. Vous gagnez autant de points de vie que ceux perdus de cette manière.
  • « Il ne fait aucun doute que nos affaires peuvent tirer profit de cette petite révolution. »

Impression anglaise

  • Gonti's Machinations
  • Enchantment
  • Whenever you lose life for the first time each turn, you get e. (You get an energy counter. Damage causes loss of life.)
    Pay ee, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
  • "I am confident that all our enterprises can benefit from this little revolution."

Oracle

  • Gonti's Machinations
  • Enchantment
  • Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)
    Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

Règles

  • The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost. [2017-02-09]
  • In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team’s life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti’s Machinations doesn’t trigger, even though your life total went down. [2017-02-09]
  • In a Two-Headed Giant game, Gonti’s Machinations’s second ability causes the opposing team to lose a total of 6 life. [2017-02-09]
  • [Energy] is the energy symbol. It represents one energy counter. [2017-02-09]
  • Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.) [2017-02-09]
  • Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method. [2017-02-09]
  • If an effect says you get one or more [Energy], you get that many energy counters. To pay one or more [Energy], you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. [2017-02-09]
  • Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters. [2017-02-09]
  • You can’t pay more energy counters than you have. [2017-02-09]

Cote

  • NM/MT : 0,20 € Cote stable
  • Premium : 0,40 € Cote stable

Classeurs

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