Impressions

Affaire du Faucon subtilisé - Meurtres au Manoir Karlov

Informations

Impression française

  • Affaire du Faucon subtilisé
  • Enchantement : affaire
  • Quand cette affaire arrive sur le champ de bataille, enquêtez. (Créez un jeton Indice. C'est un artefact avec « 2, sacrifiez cet artefact : Piochez une carte. »)
    À résoudre — Vous contrôlez au moins trois artefacts. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.)
    Résolue — 2u, sacrifiez cette affaire : Mettez quatre marqueurs +1/+1 sur un artefact non-créature ciblé. Il devient une créature 0/0 Oiseau avec le vol en plus de ses autres types.

Impression anglaise

  • Case of the Filched Falcon
  • Enchantment — Case
  • When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
    To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
    Solved — 2u, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.

Oracle

  • Case of the Filched Falcon
  • Enchantment — Case
  • When this Case enters the battlefield, investigate.
    To solve — You control three or more artifacts.
    Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.

Règles

  • The artifact retains any types, subtypes, or supertypes it has. [0000-00-00]
  • If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can’t be attached to another creature. [0000-00-00]
  • If the target noncreature artifact is a Vehicle, its power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness. [0000-00-00]
  • The resulting artifact creature will be able to attack on your turn if it’s been under your control continuously since the turn began. That is, it doesn’t matter how long it’s been a creature, just how long it’s been on the battlefield. [0000-00-00]
  • Each Case has two special keyword abilities: to solve and solved. [0000-00-00]
  • “To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.” [0000-00-00]
  • The meaning of “solved” differs based on what type of ability follows it. “Solved — [activated ability]” means “[Activated ability]. Activate only if this Case is solved.” Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” [0000-00-00]
  • “Solved — [Triggered ability]” means “[Triggered ability]. This ability triggers only if this Case is solved.” Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” [0000-00-00]
  • “Solved — [static ability]” means “As long as this Case is solved, [static ability].” Static abilities are written as statements, such as “Creatures you control get +1/+1” or “Instant and sorcery spells you cast cost [0000-00-00]
  • 2/2/2024 [0000-00-00]
  • 2/2/2024 [0000-00-00]
  • 2/2/2024 [0000-00-00]
  • 2/2/2024 [0000-00-00]
  • 2/2/2024 [0000-00-00]
  • 2/2/2024 [0000-00-00]
  • 2/2/2024 [0000-00-00]
  • 2/2/2024 [0000-00-00]
  • 2/2/2024 [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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