Impressions

Maître-forgeron de Kessig -> Loup-garou au cœur de flammes - Ténèbres sur Innistrad Loup-garou au cœur de flammes - Ténèbres sur Innistrad

Informations

Impression française

  • Maître-forgeron de Kessig
  • Créature : humain et shamane et loup-garou
  • À chaque fois que le Maître-forgeron de Kessig bloque ou devient bloqué par une créature, le Maître-forgeron de Kessig inflige 1 blessure à cette créature.
    Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez le Maître-forgeron de Kessig.
  • 2/1
  • Loup-garou au cœur de flammes
  • Créature : loup-garou
  • À chaque fois que le Loup-garou au cœur de flammes bloque ou devient bloqué par une créature, le Loup-garou au cœur de flammes inflige 2 blessures à cette créature.
    Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez le Loup-garou au cœur de flammes.
  • 3/2

Impression anglaise

  • Kessig Forgemaster
  • Creature — Human Shaman Werewolf
  • Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
    At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
  • 2/1
  • Flameheart Werewolf
  • Creature — Werewolf
  • Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
    At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
  • 3/2

Oracle

  • Kessig Forgemaster
  • Creature - Human Shaman Werewolf
  • Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
    At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
  • 2/1
  • Flameheart Werewolf
  • Creature - Werewolf
  • Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
    At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
  • 3/2

Règles

  • Kessig Forgemaster’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn’t become unblocked. [2016-04-08]
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. [2016-04-08]
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics). [2016-04-08]
  • Flameheart Werewolf’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn’t become unblocked. [2016-04-08]
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. [2016-04-08]
  • To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. [2016-04-08]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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