Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
"A good steed will carry you home. A great steed will carry you to glory." —Syr Alin, the Lion's Claw
Creature — Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare.
Wandermare’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. [0000-00-00]
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure. [0000-00-00]
If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure. [0000-00-00]
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